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Hippydrome Character Rig, Maya, Fall 2023

I worked on this character rig while taking Character Rigging 101 with Rigging Dojo. I learned a ton from this experience and recognize there is a lot of room for further improvement especially in my weight painting. I really enjoyed learning more about helper joints, spine IK setups, and twist joints and look forward to exploring more.

Character Simulation and Tailoring, nCloth, Fall 2021

I tailored the outfits using Marvelous Designer, and built the cloth rigs in Maya.

Deer Groom, Maya xGen, Fall 2020

Above is the groom callout sheet I had created for a project creating a deer groom using xGen. The project was apart my demo reel when I got my first job.

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